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Abstract
Engaging students and providing meaningful learning experiences that connect to professional contexts is a challenge met in part through the use of simulations and games. Students from Interactive Media Design {IMD) created interactive learning games for Communication (COMM) and Public Relations {PR) courses.
Publication Date
10-7-2016
College/Unit
College of Arts, Sciences and Technology
Disciplines
Instructional Media Design | Scholarship of Teaching and Learning
Recommended Citation
Jones, Brenda and Bell, Daniel, "Gourmet Gamification: Creating Meaningful Classroom Simulations as a Student Project" (2016). Learning Showcase 2016: A Celebration of Discovery, Transformation and Success. 29.
https://fuse.franklin.edu/ss2016/29